
Morgana's Dark Binding is a classic example of good counterplay - it's a skillshot, blocked by minions, that has a great reward and good range. Thrill of Hunt had enough frustration in the playing against case that introducing -more- counterplay to the Ultimate appropriately would allow us to go through with not only those changes, but any other that added power and fluidity to Rengar.Ī lot of things in our game have no counterplay, typically present in our older champions. There is a high degree of frustration with a champion that has Stealth+MS+Gapcloser on a single ability (coupled with high burst damage, to boot)- we had an initial refactoring that just had a few slight tweaks to Rengar, and we found that by releasing him back in that state he'd be powerful and more viable, but not any healthier to the game. To clarify, i never said that Thrill of the Hunt has no counterplay. On to the Big Post Thing by Thanatoz - this might be kinda long -Rengar has a low win-rate and low ban-rate, so he doesn't have 0 counterplay?

"Ask and ye shall receive - i just sat down in bed after work to look through replies and saw someone who obviously felt disenfranchised, but accused me of not understanding a champion because i have a silly name for him. Responding to a criticism about his posts being sort of ragey and not well thought out, he took an extensive amount of time to respond to several concerns / popular comments on the latest kit iteration. Not everything here will make it to live - i'm just trying to do right by the community by at least updating y'all when i have new iterations so you can see our thought processes along the way to a final product instead of saying 'Surprise! Here it is!'" I'd like everyone to play it on PBE when it's released, but as for perhaps the most thematic part of Rengar's Ult - the stealth - it's coming back. You may disagree with some core parts of my work here, and that's totally valid - you're allowed to feel that way and i'm not going to tell you that you're wrong. If i'm not allowed to break some stuff, how will we ever learn new things?

Am i 100% doing everything that's posted here? No, and i likely won't - and a lot of my stuff will (and already has) not worked out. By listening to what the communities concerns, and trying things out to see what will work best in the end. If it weren't for this testing, i'd likely have just stuck with the original version that also had a lot of dissenters (Keep Stealth, give a giant particle above nearby enemies heads) that people didn't enjoy. The intent of the testing without it, as i've stated many times before, was to start thinking outside of the box and see what we can learn by removing a core part of his Ult that no one had suggested we try - and what we found outside of thematics and style (which is very, very important to a champion) that in more cases playtesters were willing to trade out the stealth for the extra Duration/MS simply due to it being more powerful in some scenarios.
#Is rengar burst dmg update
I've commented about it numerous times and am going to update the main post with it soon.

It's not indicative of any nefarious plans.Īs for my ignoring all of the dissenting opinions, i've already prototyped a version of Rengar's ultimate with stealth added back in because of how important it is (obviously to the reaction) to Rengar's identity. I've been calling him Knifecat the entire thread just as a colloquial fun term i've used since his release.
